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DETigris
基本屬性
武器類型 Primary
武器種類 Shotgun
射擊模式 Duplex-Auto
詳細参数
射擊速率 2.0 發/秒
彈片數量 4 彈片/發
精準度 9.1
彈夾容量 2 發/彈夾
裝填子彈時間 1.8 秒
普通攻擊
物理傷害 200.0
Impact w衝擊 20.0
Puncture w穿刺 20.0
Slash w切割 160.0
爆擊率 5.0%
爆擊倍率 2.0x
觸發率 25.0%
其他
極性 None
發布時間 Update 11.0
The double-barreled Tigris shotgun fires two bursts in rapid succession, easily taking down the toughest prey.

The Tigris is a Tenno double-barrel shotgun, shown in the Update 11 highlight video. This weapon has a unique firing mechanism, holding down the attack button will fire only the first shot; releasing left-click will then fire the other. Tapping the attack button once will fire both in rapid succession, thus making this weapon flexible against heavy and light enemies.

製造需求
現金
25,000
腳本錯誤:函數 "Resource" 不存在。
3
腳本錯誤:函數 "Resource" 不存在。
900
腳本錯誤:函數 "Resource" 不存在。
1,200
腳本錯誤:函數 "Resource" 不存在。
1,200
耗時: 24 hrs
加速: 白金 25
商店 商店售價:白金150 藍圖 藍圖售價:現金40,000

特性[]

這個武器主要造成腳本錯誤:函數 "Proc" 不存在。 傷害。

優點

  • Highest damage of all shotguns, barring the Drakgoon's charge attack.
  • High Slash damage; effective against Flesh or Infested. 
  • High accuracy/low spread.
  • Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents.
  • Efficient ammunition economy.
  • Good status chance (relative to pellet amount).

缺點

  • Low 腳本錯誤:函數 "Proc" 不存在。 and 腳本錯誤:函數 "Proc" 不存在。 damage; reduced power against shielded and/or armored enemies.
  • Low pellet count.
    • Can be an advantage against single targets or small groups using the higher damage per pellet. 
  • Innefficient against groups unless using Seeking Force.
  • Slower DPS potential due to small clip size and need to reload often, only being increased by Tactical Pump.
  • Damage falloff over distance (inherent of all shotguns).
  • Very low critical chance. 

Weapon Loadouts[]

主條目: Category:Tigris Build

See the user build section for builds using this weapon.

Tips[]

  • Using the Tigris requires a very different mindset from other shotguns; whereas the other shotguns all allow quick follow-ups, the double-barrel Tigris has to pick and choose its shots more carefully. Similarly, the Tigris is not a DPS machine, instead focusing entirely on burst damage. Bear this in mind when using it and it quickly will become a valuable asset.
  • Whilst the Tigris normally fires both shots in rapid succession, holding down the attack button will fire only the first shot; releasing left-click will then fire the other. This can be used to manage and place shots more efficiently.
  • Reloading can be used to cancel firing the second shot.
  • Performing actions that would normally cancel charge attacks (ex. rolling, ledge grabs etc.) when the first shot has been expended will lock the second shot in place, preventing it from firing when the attack button is released; the shot will only be triggered upon tapping the attack button again. This can be used to conserve the second shot without constantly holding down the attack button.
  • Due to the weapon's low clip size and tight spread, consider using Seeking Force in order to deal with large groups more effectively.
  • The Tigris' high base damage makes it effective against lightly armored/shielded enemies such as the Infested. When fighting heavily armored/shielded enemies, consider using 腳本錯誤:函數 "Proc" 不存在。 and 腳本錯誤:函數 "Proc" 不存在。 respectively to take advantage of the the Tigris' high status chance.
    • Due to its low 腳本錯誤:函數 "Proc" 不存在。 and 腳本錯誤:函數 "Proc" 不存在。 damage, installing DisruptorFlechette or Accelerated Blast is not recommended.
    • Shredder and Sweeping Serration are highly effective at increasing the 腳本錯誤:函數 "Proc" 不存在。 damage.
  • Whilst the Tigris is powerful and very accurate, its low pellet count means that even one projectile missing can significantly reduce the firepower of its shots. Hell's Chamber is absolutely essential for maximizing the Tigris' firepower.
  • As the Tigris has extremely low ammo capacity, upgrades such as Ammo Stock at Rank 5 (+60%) will have little effect, though combining it with Burdened Magazine at Rank 2 (+30% Capacity, -9% Reload), for a +90% magazine capacity combined total, will raise capacity to 4. Any more of either mod will be wasted unless combined with each other.
    • When having 3 shells per clip however, the first 2 will fire normally but there will be a short delay before the extra one can be fired. This delay can be decreased by Shotgun Spazz, although this will have no effect to the already very fast burst of the first 2 shots. 
    • With a clip size of 4, you can fire 2 bursts, with a short delay between them. 

Notes[]

  • Even if one only shot one round, the reload animation is shown to eject two rounds, but will still draw one round from the ammo pool.
  • The Tigris received an increase of 29% base damage at Update 11.3.0, boosting its damage well above even the Strun Wraith.
  • The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 5 impact, 5 puncture, and 40 slash.

Trivia[]

  • The Tigris is a break-action shotgun, which the barrels can be hinged, and rotated perpendicular to the bore axis to expose the breech and allow loading and unloading of rounds.
  • The Tigris was first seen on a concept art sheet along with the Soma and Vectis. Though it was one of the most popular of the three concepts, it was the last to be completed.
  • Tigris is Hungarian for "tiger".
  • The weapon's buff on Update 11.3.0 was suggested comically by Scott from Digital Extremes, claiming:
Damage and range buff for Tigris - 35-45 per pellet, firing mechanic has pretty hard draw back. - so this thing needs to hit like a truck!
  • This is technically the first shotgun to have a burst-fire feature.
  • Up until Update 13.9.1.1, Specters wielding this weapon used it as a fully automatic weapon without the need to reload, resulting in incredible mid-range firepower.

Bugs[]

  • When reloading the Tigris with 1 shell in the clip, its user will be forced into an awkward reloading animation after its actual reload. This is purely visual.
武器武器類型傷害武器對比武器外觀

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