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本页为伤害 2.0系统的提供细节参考

Status Effect (or commonly called Proc) is an additional effect which may be triggered at random by a hit from a weapon, while Status Chance is the probability that a hit will inflict a Proc/Status Effect.

异常状态(通常称为触发)是由武器攻击所产生的随机额外状态,而攻击导致产生异常状态的概率则被称为触发概率

All damage types have a chance to inflict an associated status effect on a target. See the Damage 2.0 Overview Table for information on which status effects are associated with which damage types.

所有类型的伤害都有一定概率造成相应的异常状态。关于伤害类型与异常状态的对应关系参见伤害2.0总览表

The chance that a proc will occur can be increased with mods such as Rifle Aptitude and also by any mods which increase the number of projectiles fired, such as Split Chamber. The likelihood that a proc will occur in a given time frame can naturally be increased by mods which increase a weapon's rate of fire.

触发概率会被步枪才能这类直接增加触发概率的mod影响,也会被分裂弹头这类增加弹头数的mod增加。此外,增加武器开火速度也会同时增加一定时间内的触发次数。

For example, a weapon such as Ignis deals base elemental Heat b 火焰 damage. In addition to its base damage, Ignis also has a 10% status chance (base) per second of continuous fire to proc a burning status effect, which has the visible effect of setting an enemy on fire and deals additional damage over time for the duration of the effect. Warframe abilities are exceptions, as they usually have a high chance to proc or in some cases, 100% chance to inflict the status effect (e.g. Frost's Freeze ability).

举个例子,喷火器Ignis造成元素Heat b 火焰基础伤害。除了伤害之外,喷火器Ignis还有每秒10%的基础概率产生一个可视的持续灼烧异常状态,同时在效果持续时间内不断造成额外伤害。相对于武器,战甲的技能则比较特殊,通常技能都有非常高甚至是100%的概率触发相应的异常状态。(比如冰男Frost的冰浪Ice Wave技能)

Enemies also possess the ability to inflict status effects on Tenno. For example, a Grineer Scorch has a chance to inflict the burning status effect (like Ignis does) and a Toxic Ancient can proc a poison damage over time associated with Toxin b 毒素. Similarly, enemies are also able to inflict physical procs such as bleeding, which is associated with Slash b 切割 damage, directly to the player's health (ignoring shields).

敌人也拥有产生异常状态的能力。例如,Grineer的火焰轰击者就有概率使Tenno进入灼烧状态(就像喷火器Ignis),而毒性远古则会触发毒性持续伤害。并且敌人也会导致诸如切割流血(无视护盾)的物理异常状态。

Primary Status Effects[]

  • Physical
    • Impact b 冲击: 击退(造成重心不穩,持續一秒)
    • Puncture b 穿刺: 削弱伤害输出(降低目標的攻擊傷害30%,持續6秒)
    • Slash b 切割: 持续流血伤害(造成額外225%出血傷害,持續時間不定)
  • Elemental
    • Heat b 火焰: 持续火焰伤害,恐慌(造成額外350%基礎傷害,持續6秒)
    • Cold b 冰冻: 减速(降低移動速度、攻擊速度、射擊速度50%,持續6秒)
    • Electricity b 电击: 连锁电击伤害,击晕(對目標5m以內的敵人造成50%基礎傷害,並且擊暈)
    • Toxin b 毒素: 持续毒素伤害(造成450%基礎傷害,持續8秒以上)
  • Combined
    • Blast b 爆炸: 范围击倒(炸飛敵人5m)
    • Corrosive b 腐蚀: 减少护甲(永久減少25%護甲)
    • Gas b 毒气: 范围毒素伤害(目標與其鄰近的敵人中毒)
    • Magnetic b 电磁: 减少护盾(減少最大護盾值75%,持續4秒,消除所有能量)
    • Radiation b 辐射: 减少射击准确度,混乱(敵人有可能攻擊其盟友)
    • Viral b 病毒: 减少最大生命值(最大生命值減少50%,持續8秒)

Calculation[]

The "Status" stat of a weapon in the arsenal is the probability that in any shot or strike with that weapon, at least one status effect (proc) will occur. For any weapon with multiple pellets in one shot (i.e. shotguns and weapons with multishot mods), this can be calculated using the following formula, which is also the one used by the arsenal:

军械库中能看到的的“触发概率”参数是武器的一次开火至少触发一个异常状态的概率。对于一次开火有多数弹头的武器(即为霰弹枪或者带了多重射击mod的武器),可以用以下的公式计算,

Ss = 1 - ( 1 - Sp )^pc

Ss is the status chance of the shot, Sp is the status chance of each pellet, and pc is the pellet count, how many pellets are fired with one shot. Multishot mods increase the Ss by increasing pc, Status Chance mods increase the Ss by increasing Sp. pc doesn't need to be a whole (natural) number, if you have a maxed Split Chamber installed on a rifle, pc would be 1.9.

Ss指射击触发概率,Sp指每个弹片触发概率,pc指弹片数量。多重射击mod通过增加pc来增加Ss,而触发率mod通过增加Sp来增加Ss。pc不一定是自然数,比方说满级的分裂弹头mod加成下,pc数值为1.9.

When more than one status effect in different pellets of the same shot can have an effect (e.g. Corrosive procs), it is more important to know the expected value of status effects per shot instead. This value can be determined with the following formula:

当一次射击可能触发多种多次的效果时,触发效果数量的期望值可以用以下公式来界定

ES = pc * Sp = pc * ( 1 - ( 1 - Ss )^(1/pc) )

Where ES is the expected ( = average ) number of status effects per shot.

ES指的是触发效果数量的期望。

Notes[]

  • Rate of fire is usually inversely proportional to proc chance; for example the Twin Vipers have a high rate of fire and a very low proc chance, whereas the slower-firing Ogris has a higher proc chance. Exceptions exist however, such as the Grakata.
  • 武器的开火速度和触发率通常是呈反比例的,比如双子蝰蛇开火速率高触发率则很低,而开火慢的比如火箭筒Ogris则有着很高的触发概率。当然也有例外,比如Grakata。
  • The chance that a proc caused by physical damage will occur appears to be proportional to the amount of base damage dealt by each of the three physical damage types (slash, impact, and puncture). For example, the Strun's highest physical damage type is Impact b 冲击, thus it inflicts more knockbacks (the proc associated with impact damage) than bleeding or weakening procs associated with slash and puncture damage, respectively.
  • 物理伤害的触发概率似乎和三种物理属性的基本伤害值相关,比如Strun最高的伤害是冲击伤害,因此其造成冲击的效果比造成穿刺与切割的效果的概率高。
  • Elemental damage procs seem to have a lower chance of occurring compared to physical damage procs.
  • 比起物理触发,元素触发的概率更低
  • This mechanic was introduced with Damage 2.0 in Update 11 and replaced stun chance mods.
    • In Update 11.0.2, damage type icons were added and will appear beside damage ticks to indicate that a proc has been inflicted.
  • 这个机制是在U11时期DMG2.0系统中引入的,代替了原来的击晕mod、
    • 在U11.0.2中,添加了伤害图标并且触发效果的时候在伤害数值旁边会出现图标。
  • It does not appear that increasing the physical or elemental damage of a weapon increases the duration of the associated proc (e.g. enemies won't be confused longer if radiation damage is increased.)
  • 增加物理或者元素伤害是不能增加触发效果的持续时间的。
  • Damage-dealing status effects that proc on headshots deal 4x damage.
  • 造成伤害的触发效果如果是爆头的话造成4倍伤害
  • At least where Toxic is concerned, it's possible to proc lower, parent elements from combined elements. [e.g. Toxic DoT procing on a corrosive or viral weapon]. (more study is needed.)
  • 似乎单元素和其所组成的组合元素中,单元素的触发可能变低,至少毒有这个趋势(比如毒和腐蚀同时存在同一把武器上)
  • The status chance shown on shotguns is actually the calculated probability that at least one of the pellets will proc. For example, the Strun Wraith displays a 40% status chance, but in fact has a ~5% chance for each of its ten pellets.
    • This causes an issue where shotguns may proc less often than they should, if at all.
  • 霰弹枪的触发率指的是至少有一个弹片触发异常状态的概率。比如亡魂Strun面板有40%的触发率,但是实际上十个弹片中每个弹片都有接近5%的触发概率。

List of mods which affect Status Chance[]

Weapon Name Stat Power Cost Polarity Commonly Dropped By Rarity
Rifle Rifle Aptitude 2.5% | 5% | 7.5% | 10% | 12.5% | 15% 4 | 5 | 6 | 7 | 8 | 9 D Grineer Flameblade Uncommon
Rifle Malignant Force 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Corrupted Vor Rare
Rifle High Voltage 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Tethra's Doom Reward Rare
Rifle Thermite Rounds 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Breeding Grounds

Reward

Rare
Rifle Rime Rounds 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Cryotic Front

Reward

Rare
Rifle Hammer Shot 10% | 20% | 30% | 40% 6 | 7 | 8 | 9 D Nightmare Mode Rare
Shotgun Shotgun Savvy 5% | 10% | 15% | 20% | 25% | 30% 4 | 5 | 6 | 7 | 8 | 9 D Corpus Prod Crewman Uncommon
Shotgun Toxic Barrage 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Corrupted Vor Rare
Shotgun Shell Shock 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Tethra's Doom

Reward

Rare
Shotgun Scattering Inferno 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Breeding Grounds

Reward

Rare
Shotgun Frigid Blast 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Cryotic Front

Reward

Rare
Pistol Pistol Pestilence 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Corrupted Vor Rare
Pistol Jolt 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Tethra's Doom

Reward

Rare
Pistol Scorch (Mod) 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Breeding Grounds

Reward

Rare
Pistol Frostbite 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Cryotic Front

Reward

Rare
Pistol Sure Shot 2.5% | 5% | 7.5% | 10% | 12.5% | 15% 2 | 3 | 4 | 5 | 6 | 7 V Grineer Scorch Uncommon
Pistol Stunning Speed 2.5% | 5% | 7.5% | 10% 6 | 7 | 8 | 9 Bar Nightmare Mode Rare
Melee Melee Prowess 2.5% | 5% | 7.5% | 10% | 12.5% | 15% 2 | 3 | 4 | 5 | 6 | 7 D Corpus Detron Crewman Uncommon
Melee Virulent Scourge 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Corrupted Vor Rare
Melee Voltaic Strike 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Tethra's Doom

Reward

Rare
Melee Volcanic Edge 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Breeding Grounds

Reward

Rare
Melee Vicious Frost 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Cryotic Front

Reward

Rare
Melee Enduring Strike 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 Ability Dark Sector Reward Common

See also[]


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