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Sobek
GrnDBSG
基本屬性
武器類型 Primary
武器種類 Shotgun
射擊模式 Auto
詳細参数
子彈飛行速度 Hitscan
射擊速率 2.5 發/秒
彈片數量 4 彈片/發
精準度 9.1
彈夾容量 20 發/彈夾
彈藥上限 120 發
裝填子彈時間 4.0 秒
普通攻擊
物理傷害 120.0
Impact w衝擊 90.0
Puncture w穿刺 15.0
Slash w切割 15.0
爆擊率 10.0%
爆擊倍率 2.0x
觸發率 15.0%
其他
戰力 40
極性 None
發布時間 Update 9.0
Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.

The Sobek combines the accuracy of the Hek with a very large magazine for a shotgun. The fire rate is lower than that of the Boar, but the damage per shot is higher, making it a balanced weapon that is accurate and deadly, with poor ammunition economy as the main downside. 

This weapon can be sold for 現金‍ 7,500.

製造需求
現金
25,000
腳本錯誤:函數 "Resource" 不存在。
5
腳本錯誤:函數 "Resource" 不存在。
500
腳本錯誤:函數 "Resource" 不存在。
900
腳本錯誤:函數 "Resource" 不存在。
400
耗時: 24 hrs
加速: 白金 25
商店 商店售價:白金225 藍圖 藍圖售價:現金25,000

Characteristics[]

This weapon deals primarily Impact damage.

Advantages:

  • High base damage spread over very few projectiles.
  • Very high ammo capacity per magazine.
  • Fully-automatic.
  • Draws the 2nd greatest benefit from the Ammo Stock mod (second to the Phage).
  • Shares accuracy and damage falloff with the Hek, making it viable at a relatively long range.
  • While the reload is slow it still comes out ahead of the other shotguns when comparing shots fired, or potential damage dealt, to time spent reloading.
  • Can use the Sobek-exclusive Shattering Justice mod.

Disadvantages:

  • Lowest pellet/projectile count of all shotguns; fires only four pellets per shot.
    • This can be an advantage against single targets or small groups, dealing much more damage per pellet to them compared to other shotguns.
  • Slowest base reload speed of all shotguns.
  • Relatively low ammo efficiency if fired in full-auto.

Weapon Loadouts[]

主條目: Category:Sobek Build

See the user build section for builds using this weapon.

Tips[]

  • When using against Infested, add a Chilling Grasp mod to slow them down and give you more time to fire more shots or reload when needed. The Sobek has good accuracy and the 100% stun on Ancients makes it a reliable hold-back weapon, keeping Ancients away from you and your team even at large distances.
  • When extensively modified, The Sobek is best fired in short bursts of three to five rounds due to its high power. Unlike the Hek, the Sobek is not especially ammo-efficient; and its high rate of fire demands good trigger control or ammo restores.
  • It is beneficial to concentrate on increasing fire rate and damage over ammunition capacity.
  • Using the Shotgun Ammo Mutation mod can help regain ammo when needed.

Trivia[]

  • Sobek is named after the ancient Egyptian God of the Nile river.
  • The central magazine rotates after each shot, and rotates for a second or two when starting the reload animation. The Sobek was one of the first weapons (along with the Seer) to possess a non-static model.
    • The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
  • Replaced the Strun in the hands of Troopers but they do not seem to fire faster than they did with the former weapon.
  • The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 22.5 impact, 3.75 puncture, and 3.75 slash.

Bugs[]

  • The Sobek's drum magazine has long had minor alignment issues, and may clip out of place. This is easily observed when examining the weapon in the Arsenal screen.
  • The Sobek will sometimes instantly reload its clip inconsistently at the beginning of its reload.
    • Oddly, this will happen more often when unmodified.

See Also[]

  • Trooper, the Grineer unit who uses this weapon.
  • Shattering Justice, a Sobek exclusive Syndicate mod.
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