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Halikar
GrnBoomerang
基本屬性
武器類型 Melee
武器種類 Thrown
詳細参数
射程 23.0 m
普通攻擊
Impact w衝擊 3.5
Puncture w穿刺 28.0
Slash w切割 3.5
爆擊率 5.0%
爆擊倍率 1.5x
連擊累積速率 1.2 擊/秒
觸發率 15.0%
耐力 7.0
跳躍攻擊
Impact w衝擊 7.0
Puncture w穿刺 56.0
Slash w切割 7.0
震地攻擊
元素類型 腳本錯誤:函數 "Proc" 不存在。
元素傷害 25
半徑 5.0 公尺
滑行攻擊
物理傷害 175.0
蹬牆攻擊
物理傷害 105.0
其他
戰力 10
極性 腳本錯誤:函數 "Pol" 不存在。腳本錯誤:函數 "Pol" 不存在。
近戰架式極性 腳本錯誤:函數 "Pol" 不存在。
發布時間 Update 15
This jet-powered Grineer throwing mace always comes back to its owner and is even capable of disarming targets.

The Grineer Halikar is a mace that can be thrown to hit enemies at range. Like the Glaive and the Kestrel the mace will return to its owner after being thrown, however it has the unique property of having a chance to disarm enemies it hits while in flight, similar to Loki's Radial Disarm. This is the Grineer Drahk Master's weapon of choice.

製造需求
現金
15,000
腳本錯誤:函數 "Resource" 不存在。
2
腳本錯誤:函數 "Resource" 不存在。
4,800
腳本錯誤:函數 "Resource" 不存在。
5,000
腳本錯誤:函數 "Resource" 不存在。
500
耗時: 12 hrs
加速: 白金 50
商店 商店售價:白金150 藍圖 藍圖售價:現金20,000
Move Button Combination
Mace Throw Hold E
Exploding Mace Channel (LMB) While Mid-Flight

Characteristics[]

This weapon deals primarily 腳本錯誤:函數 "Proc" 不存在。 damage.

Advantages:

  • Thrown attack has a large homing property, as well as a chance to disarm target. Homing may be also considered a disadvantage as the Halikar often decides to head to the weakest nearby target.
  • Deals 腳本錯誤:函數 "Proc" 不存在。 damage on ground slam.
  • Ground slam ragdolls enemies.
  • Ground Finisher attacks are guaranteed to inflict a 腳本錯誤:函數 "Proc" 不存在。 bleed proc.
  • Comes with a 腳本錯誤:函數 "Pol" 不存在。 and 腳本錯誤:函數 "Pol" 不存在。 polarity.
  • Silent.
  • Can hit enemies on way back to thrower.
  • Regular attacks have momentum, like some heavy weapons (stagger resist).

Disadvantages:

  • Short melee attack range.
  • Using the charge attack (throw) prevents the use of all melee attacks until the weapon has returned to the thrower, effectively preventing it from being used in as rapid succession as conventional charge attacks.
  • Due to being a thrown weapon, it has significant travel time, making it hard to hit moving targets at range.
  • Low critical chance.
  • Thrown attack homing can cause player to miss original target.

Tips[]

  • The Ground Finisher's bleed proc damage is based on the Ground Finisher damage (which is 35 * 400% = 140 damage without mods). Therefore, the bleed damage can be increased with anything which affects the Ground Finisher, including Channeling and the Finishing Touch mod.
    • For example, a Halikar without any mods will deal 49 damage (= 140 * 35%) per bleed tick. With only a fully leveled Finishing Touch, this is increased to 78 damage and to 117 damage while channeling.
    • Because bleed damage ignores shields, the Halikar's Ground Finisher can be made into a potent attack against Corpus, when combined with Toxin elemental mods.
  • While hard to achieve, it is possible to disarm several enemies with one throw.
    • To get this to work in a way other than hoping for lucky rebounds, one can either use Power Throw for direct hits or a fully leveled Quick Return to hit them on the way back, as it will have a predictable return path and punch through everything on the way back.
    • The latter works even better in combination with Whirlwind, when aiming past a lined-up group of enemies at a nearby wall and following up with a quick sidestep.
  • Using the Whirlwind mod is highly recommended as it can lead to easier headshots.

Notes[]

  • The Halikar is a unique weapon as it is the first equipable weapon capable of disarming an enemy. This capability was initially reserved to Warframe abilities, including Radial Disarm and Pacifying Bolts.
    • This capability is removed whilst under the effect of a 腳本錯誤:函數 "Proc" 不存在。 Proc.
  • Unlike the Glaive and the Kestrel, the Halikar has a limited degree of homing capability inflight by gently curving its flight path via thrusters. However, this ability only benefits targeting at longer range, and is lost after the first bounce.
  • Certain enemies can't be disarmed, e.g. Ospreys or capture targets.
  • The Halikar has a base range similar to the Kestrel, or 3/4 that of the Glaive. Like with other thrown weapons, using Whirlwind on the Halikar will increase flight speed as well as distance traveled, because the flight time is constant. A fully leveled Whirlwind will increase the maximum distance to ~63m.

Bugs[]

  • Deals only 50 total base damage when thrown, instead of the stated 105.
  • Exploding the Halikar displays an explosion like that of other thrown weapons. However, it doesn't interact with enemies, i.e. it deals no damage (not even just zero damage) and it can't disarm enemies.
  • It can home in on defense mode objectives such as the Cryopod, and other player's Sentinels.
  • If angled correctly, the Halikar can circle around the player indefinitely until they move out of the circle.
  • Has been known to steal the weapons away from the Stalker. It is unknown if this is entirely intentional. The weapons you gain will only be available in that mission, however, and only if you have that weapon slot free during that mission.
  • The Halikar is thrown with the right hand and caught in the left, sometimes the hand-swapping animation on catch will not trigger, leaving the weapon in the left hand.
  • Ground slams sometimes deal additional damage inside a smaller radius, which shows itself as one or more additional damage number popups.

Media[]

武器武器類型傷害武器對比武器外觀

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