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龍騎兵
DEDrakgoon
基本屬性
武器類型 主要武器
武器種類 霰彈槍
射擊模式 蓄力
詳細参数
子彈飛行速度 75 m/s (20 m/s Ricocheted)
射擊速率 3.5 發/秒
彈片數量 10 彈片/發
精準度 1.4
彈夾容量 7 發/彈夾
彈藥上限 120 發
裝填子彈時間 2.3 秒
普通攻擊
物理傷害 160.0
Impact w衝擊 16.0
Puncture w穿刺 16.0
Slash w切割 128.0
爆擊率 7.5%
爆擊倍率 2.0x
觸發率 10.0%
蓄力攻擊
物理傷害 250.0
Impact w衝擊 25.0
Puncture w穿刺 25.0
Slash w切割 200.0
蓄力時間 0.769 秒/發
爆擊率 7.5%
爆擊傷害倍率 2.0%
貫通 2.0公尺
其他
極性 None
發布時間 Update 11.6
龍騎兵發射彈跳性的高熱彈片,具有接觸到地形環境等障礙物後反射的特性。可以選擇立刻射擊出涵蓋面積較廣的彈幕,或蓄力以使彈幕集中。

龍騎兵是一種強力的 Grineer 製發射器,具有獨特的蓄力裝置。武器蓄力的時間越久,發射出的彈幕越密集。此外,每一次滿蓄力的射擊都自帶穿透效果,能對多數目標造成傷害。這使得龍騎兵在各種作戰範圍都有較高的功能性,以及大規模的目標殺傷能力。

這個武器可以被賣出以:

現金‍ 7,500.

製造需求
現金
30,000
腳本錯誤:函數 "Resource" 不存在。
5
腳本錯誤:函數 "Resource" 不存在。
950
腳本錯誤:函數 "Resource" 不存在。
5,500
腳本錯誤:函數 "Resource" 不存在。
1,100
耗時: 24 hrs
加速: 白金 40
商店 商店售價:白金225 藍圖 藍圖售價:現金30,000

特性[]

這個武器主要造成 切割 傷害。

優點:

  • 普通射擊造成所有霰彈槍中第三高的傷害,蓄力射擊則為第二。
  • 不像其餘的霰彈槍,龍騎兵的傷害不因距離衰減。
  • 高彈藥效率。
  • 子彈會彈射一次。
    • 這可以利用於射擊牆面使彈幕彈射並擊殺掩體後方的敵人,雖然這有點困難。
  • 滿蓄力射擊自帶穿透效果(2m)。
  • 因其蓄力功能而具有多種作戰範圍:
    • 在應對較長的射程時蓄力以集中彈幕,對單一目標造成最大傷害。
    • 採用較寬廣的彈幕以削減中距離的敵人數量,或近距離快速攻擊單一目標(通常會安裝表演時間等射速提升MOD來加快蓄力速度,所以影響了普通射擊使其射速頗快)。
    • 蓄力雖也影響傷害,但並不一定每次都要蓄滿,最重要的是因應距離及目標數量的需求而控制彈幕的密集程度。進行一半的蓄力可以獲得比普通攻擊更集中、比滿蓄力攻擊更分散的中等彈幕。
    • 蓄力攻擊的穿透程度受蓄力程度影響。例如,半蓄力獲得的穿透程度為滿蓄力的一半(1m)。

缺點:

  • 彈體具有飛行時間且彈道呈弧形。
    • 彈體行徑一段時間後動能減低而大幅減速且急劇下墜(如拋射物般的物理作用)。
  • 不蓄力的普通攻擊極度不準確(彈幕過散)。
  • 所有霰彈槍中第二低的暴擊機率與最低的觸發機率。

Weapon Loadouts[]

主條目: Category:Drakgoon Build

See the user build section for builds using this weapon.

附註[]

  • 這把槍射出的子彈不會打破強化玻璃。
  • 子彈會在第一次接觸地形障礙物時彈射一次,並在第二次接觸時消失。
  • 子彈與 Mag护盾极化 可以產生作用,並且若由合適的位置進入技能產生的球體時可以造成爆頭。
  • 龍騎兵在快速的普通射擊下每秒可擊發3.5次,蓄力攻擊需要0.8秒完成,而它的實際射擊速率較其面板顯示得更快。
  • 面板列出的傷害值實際上是整體彈幕的傷害值總合。普通射擊時,每顆彈體實際損傷為 1.6 衝擊1.6 穿刺12.8 切割。滿蓄力射擊則為 2.5 衝擊2.5 穿刺20 切割

Tips[]

  • Shrapnel spread upon fire will narrow as the charge is held. Using Accelerated Blast and Shotgun Spazz will decrease the charge time.
  • Rolling will cause the charge to be deactivated and must be done again.
  • If a melee attack is performed while holding down the charge, it will fire and immediately melee.
  • Charge can be held while sprinting, sliding, wall running, and wall clinging, allowing for mobility and closing in on enemy targets.
  • Like the Tigris, the Drakgoon excels against the Infested thanks to its Slash-focused damage. There are a few ways to increase its effectiveness;
    • Use Point Blank for base damage, and Cleanse Infested for increased effectiveness against all Infested regardless of health and armour type.
    • Use Shredder to simply increase the 腳本錯誤:函數 "Proc" 不存在。 effect.
    • Use Blaze and Incendiary Coat to add 腳本錯誤:函數 "Proc" 不存在。; when combined with 腳本錯誤:函數 "Proc" 不存在。 from Toxic Barrage and Contagious Spread, the resulting 腳本錯誤:函數 "Proc" 不存在。 element is even more effective against light Infested than 腳本錯誤:函數 "Proc" 不存在。.
  • The pellets will ricochet off the environments only once. If well handled, these pellets can clear a tight, empty room as every pellet has a second opportunity to hit a target if they missed the first time.
  • Firing an uncharged shot at a low angle into the ground will cause the ricocheted projectiles to form into a horizontal line with significantly lower spread.  This is useful for quickly taking out groups of charging infested at medium range without having to charge.
  • Increasing slash damage is always more effective, even against enemies resistant against slash damage.
  • Equipping Tainted Shell makes this weapon an extremely accurate long-distance weapon when fully charged.
  • Fatal Acceleration is extremely useful for increasing the Drakgoon's effectiveness at long range; at maximum rank, the Drakgoon's shrapnel will have a speed slightly faster than the shots of a Dera.

Bugs[]

  • The Drakgoon's charging animation is not affected by mods. This is purely visual, however.

Trivia[]

  • Concept art of it was first seen in Livestream 17.
    • When it was first showcased, the Drakgoon was envisioned as a Corpus-built weapon. In the game proper, it appears to be Grineer-built instead.
  • This weapon was introduced on January 8, 2014.
  • "Drakgoon" may be a combination of Flak and Dragoon.
    • Flak is derived from the German Flugzeugabwehrkanone (literally "air defense cannon"). This is any cannon used primarily for anti aircraft fire, but the term is often used to refer to an anti aircraft cannon that fires a shell that bursts in the air, sending a spray of shrapnel towards the target: the idea being that a spread of shrapnel will have a greater chance of hitting a moving target by covering a large area, as opposed to a single shell, which can only cover its impact point.
    • Dragoon refers to mounted infantry trained to deliver tremendous damage against a squad of unmounted infantry, thus relating the weapon's capability of spreading massive damage against a crowd of enemies.
  • There is Grineer text on both sides of the Drakgoon with the first line saying "FLAK". The second line reads "1.8".
  • This is the first shotgun to gain a Charge feature.
  • Prior to Hotfix 11.6.1, the Drakgoon used Rifle Ammunition instead of Shotgun Ammunition.
  • This is the third shotgun to have a non-static model, following the Boar Prime and the Sobek.
  • The colored cap on the top of the mid portion of the Drakgoon is what appears to be the magazine. This magazine is awkwardly small if it contains ammunition but the Drakgoon appears to instead use energy projectiles, suggesting this is a battery or energy capsule.
  • Black energy on Drakgoon will make projectiles nearly invisible and remove the lights inside the funnels, allowing the weapon to look and feel a bit more like a shotgun.
  • The Grineer possess a cannon version of this weapon, usually used to fire any Tenno ship detected according to the Liset's radio.


See also[]

武器武器類型傷害武器對比武器外觀

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