Evoking the design of ancient bows, the high impact Cernos is perfect for hunting down highly shielded enemies.
The Cernos is a Tenno bow, specializing in damaging shields by specializing in 腳本錯誤:函數 "Proc" 不存在。 damage. Much like other bows, it functions with a charge mechanic, and sports very high accuracy at range, despite the arrow drop. It is most effective against the Corpus as it can easily break through their shields, but is less effective against the Grineer and Infested, due to a lack of other damage types.
High 腳本錯誤:函數 "Proc" 不存在。 damage, good for shields.
Good critical chance.
Charged shots have innate Punch Through.
Can hit multiple enemies in a line.
Pinpoint accuracy when aiming .
Disadvantages:
Needs to be charged to deal max damage.
Low 腳本錯誤:函數 "Proc" 不存在。 and 腳本錯誤:函數 "Proc" 不存在。 damage.
腳本錯誤:函數 "Proc" 不存在。 damage does 25% less damage to Cloned Flesh.
Slow firerate renders the Cernos ill-suited for close-range combat.
Weapon Loadouts[]
主條目: Category:Cernos Build
See the user build section for builds using this weapon.
Tips[]
Due to the weapon's high 腳本錯誤:函數 "Proc" 不存在。 damage but low 腳本錯誤:函數 "Proc" 不存在。 and 腳本錯誤:函數 "Proc" 不存在。 damage, consider using this to drain the enemies' shield first then finish them with other weapons which have higher damage where the Cernos lacks.
With a maxed Point Strike and Critical Delay mods, it is possible to raise the Cernos' critical chance to 104.3%, ensuring that all shots will deal critical damage.
Notes[]
The Cernos comes stock with a 腳本錯誤:函數 "Pol" 不存在。 polarity.
Being an Impact oriented bow, the Cernos uses arrows with a mace-like head, with a larger impact area. This spreads the kinetic energy of the arrows across a wider area, creating a blunt impact.