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安格斯壯
CorpusHandRocket
基本属性
武器类型 Secondary
武器种类 Multi-RPG Launcher
射击模式 Charge
详细参数
弹体飞行速度 100 m/s
射击速率 2.0 发/秒
精准度 26.7
弹夹容量 3 发/弹夹
弹药上限 30 发
上弹时间 2.5 秒
普通攻击
元素类型 Blast b Blast
元素伤害 425.0
暴击倍率 2.0x
触发几率 10.0%
其他
发布时间 Update 13.3
Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction.

The Angstrum is a heavy pistol of Corpus design that fires tiny but powerful rockets. Its charge-based trigger allows for firing precise single shots, or emptying the entire magazine as a spread barrage for engaging single heavy targets or large groups. It was released in Update 13.3.0.

安格斯壮是一把能发射杀伤力极大的小型火箭的重型Corpus手枪.这把武器可以单发点射,当遭遇到一个大型或者数量众多而又密集的敌人时又可使用蓄力射击(按住左键屏幕正中心出现蓄力槽),一次性以类似散弹枪的形式分散地喷射出彈匣里所有的火箭。此武器是在U13(Update 13.3.0)更新时问世.

制造需求
Invalid
25,000
AlloyPlate64
600
Circuits64
400
Salvage64
900
ArgonCrystal64
2
用时:24 小时
加速:Invalid 25
Invalid价格:Invalid190 Invalid价格:Invalid‍25,000

特性编辑

这把武器主要造成Blast b 爆炸伤害

优点:

  • 无声
  • 高基础伤害。
    • 火箭爆炸范围大概是3米。
    • 增幅器(MOD)对此武器伤害能提升很大。
  • 两种攻击方式;点射或者蓄力发射。
    • 蓄力能一次发射出多发火箭。
    • 点射有非常高的精准度。
    • 在近-中距离蓄力发射会触发元素效果的几率高。
    • 蓄力时不蓄满也能发射出一部分弹匣里的火箭。
  • 有一个 x20px 极性。

缺点:

  • 每次发射后有很大的后坐力。
  • 武器蓄力槽一旦蓄满就会发射,不能维持蓄满的状态。
    • 蓄满蓄力槽所需要的时间是根据你现在弹匣里所剩的火箭数量决定的。剩下的越多,蓄满蓄力槽所花费的时间就越久。
    • 每次蓄满发射后都要重新更换弹匣。
    • 蓄满发射会消耗弹匣里所有的火箭,就算用了武器增幅器(MOD)也一样。
    • 蓄力发射会分散着落点,相当影响有效射程。
  • 近距离使用非常危险,蓄力发射很可能会炸死自己。
  • 总携带量非常少(30发),而且是通过拾取本来就很稀少的狙击弹药包来补充。
  • 蓄力发射在打击远距离敌人时很难使用,因为火箭的着落点很分散。
  • 较长的更换弹匣时间。
  • 火箭发射后不能马上发射第二发,有一个较短的攻击间隔时间。
  • 多重射击的效果会分散点射的火箭的着落点,使得对远距的打击更难了。
  • 由于火箭的体型和较慢的移动速度,远距离非常难用。
  • 火箭可能会卡在空中,像欧格里斯(Ogris)一样过早爆炸。
    • 蓄力发射弹幕有潜在的危险,可能会发生过早爆炸引起的爆炸连锁反应,最终波及到使用者并且造成致命伤害。

Weapon Loadouts编辑

主条目: Category:Angstrum Build

See the user build section for builds using this weapon.

Tips编辑

  • Use Magnum Force if you wish to cover a greater area (as there is no secondary counterpart for Firestorm), as the damage bonus granted by this mod can help counteract any loss of damage due to the accuracy penalty. Bear in mind this is at the expense of the Angstrum's charged shots at long range.
  • If charged and/or a Multishot mod is equipped (Barrel Diffusion, Lethal Torrent), the rockets will fire in a precise shape based on how many rockets are fired, making it easier to aim. 
  • Increasing the magazine size will result in a higher projectile count when firing a totally charged shot. Bear in mind that increasing the magazine size will also increase the time it takes to charge the shot.
    • Using Slip Magazine, Ice Storm, and Tainted Clip will increase the Angstrum's magazine to 7 (rounded from 6.9).
    • Combining the magazine build with Barrel Diffusion and/or Lethal Torrent will yield the chance of a totally charged shot firing 21 projectiles.
    • Using the previous combination with Mirage's Hall of Mirrors can yield a total of 105 projectiles in one salvo. This is obviously not recommended for low configs.  
  • Gunslinger and/or Lethal Torrent speeds up the charge time, allowing for faster firing rates. This is especially important if one is maximizing magazine capacity, as the charge time for a large magazine can be long. 
  • Mag's Bullet Attractor synergizes well with this weapon, as it allows all the rockets fired to be redirected unto a single target, dealing massive amounts of damage. This is most useful against heavy units like Napalms, and against bosses that have no weak spots like Ambulas.
  • It is highly recommended to equip a Pistol Ammo Mutation mod to remove practically all ammunition problems.
    • Since the Angstrum shares ammo capacity with a primary that also draws from the sniper pool, a Sniper Ammo Mutation on the primary will also benefit the Angstrum.
  • Lethal Momentum can increase rocket velocity by up to 40%, significantly reducing the amount of lead time required for distant targets.
  • The innate x20px polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.

Notes编辑

  • Tapping the fire button will let out a single, very accurate rocket which can be used to pick off targets from long or medium range; or be held halfway or fully to release half or the entire clip respectively, which will cause a wide spread of rockets to cover large groups at closer ranges.
  • The Angstrum must reach a given level of charge in order to fire a single shot or volley. Use Fire Rate mods such as Gunslinger to reduce the time required to charge.
  • Use the reload button to cancel charge to avoid unwanted shots.
  • Keep in mind that Multishot will eliminate the dead-on accuracy of the single shot, as it will cause 2 or 3 rockets to skew outwards, with none of the rockets going right where the reticule is.
  • The Angstrum's charge cannot be held. The weapon fires as soon as it is fully charged.
  • Constantly tapping the fire button will not cause this weapon to stall like the Ogris. If you accidentally begin charging the weapon, without meaning to, you can stop the shot simply by spamming your charge button and hitting reload while you prevent the weapon from releasing a rocket.
    • There is a delay between pressing the fire button, and the rocket actually being ejected. pressing the fire button again before it is ejected will cancel the ejection-jamming like the Ogris.
  • Unlike a shotgun which shoots a completely random spread, the Angstrum is shown to form a geometrical structure (depending on the grenade quantity) of:
    • One - A single accurate shot.
    • Two - Two separate horizontal shots.
    • Three - A triangle.
    • Four - Diagonal square.
    • Five - Pentagon.
    • Six - Hexagon.
    • Seven - Hexagon with a center point.
    • Eight - Pentagon with a center triangle.
    • Nine - Hexagon with a center triangle.
  • Unlike other explosive weapons in the game, the Angstrum does not have 2 damages: the impact with the enemy and the AoE explosion. Instead, the rockets simply explode and deal only AoE damage.
    • This means that any elemental damage is also dealt in an AoE.

Bugs 编辑

  • Although the Angstrum uses sniper ammo, the Pistol Ammo Mutation mod is used, as it is a secondary.
  • The Sniper Ammo Mutation mod does not function while the Angrstrum is the drawn weapon.
  • Due to the Angstrum's nature of using sniper ammo since its ammo capacity was fixed, it will alter the ammo capacity of primary weapons that utilize sniper ammo.
    • Equipping the Angstrum with any sniper or bow weapon will decrease their overall ammo capacity.
    • Equipping the Angstrum with the Ogris, Torid or Penta will increase their overall ammo capacity.

Trivia编辑

  • The Angstrum's name is derived from Angstrom, which is a unit of measurement that is roughly 0.1 nanometers in length.
  • This weapon appears to be of Corpus design, making it their second explosive weapon following the Penta.
  • When charging, the rockets in the chamber lower into the gun itself.
  • The Angstrum's concept of a conventional-appearing weapon (pistol in this case) firing rockets is similar to that of the Gyrojet from the 1960s.
  • Its boxy design is similar to the IMI Uzi MP-2 machine pistol, including the way the weapon can be held.

Media编辑

 

See Also编辑

References编辑


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