穿透允许武器穿过物体射击,包括掩体甚至敌人(尽管不包括其他玩家。穿透往往用Mods来达到效果,虽然部分武器确实自带穿透效果。
A basic, 未升级的穿透mod拥有至少0.1米的穿透效果,这也足够穿透一名Shield Lancer的防爆盾。因此,一位有技术的神枪手能估计enemies' weak spots的位置,尽管他们在掩体中,然后不用等敌人露出掩体就射一两枪。
Mechanics[]
Punch Through distance only counts the total depth of solid material, ignoring any empty space it passes through. For example, for a listed Punch Through distance of 1.8 meters, a weapon's projectile would be able to pass through two 0.9 meter-thick barriers or three 0.6 meter-thick barriers in its path to the target, all while ignoring any open air it travels through.
Once the maximum Punch Through distance has been traveled, or the projectile encounters a surface too thick to penetrate, the projectile stops normally. It is important to note that there are some objects that cannot be Punched Through by any means; most terrain is too thick to penetrate and Snow Globes (be it from Frost or Arctic Eximi) block any gunfire regardless if Punch Through is present or not. This restriction also applies to Nullifier Crewman fields.
Beginning in Update 9.7 (2013-08-30), Punch Through would now function somewhat properly with non-hitscan weapons. However, projectiles that manage to penetrate a surface will veer off to the right once they exit, and with significantly reduced velocity. Although Thrown Melee weapons can equip the Power Throw mod to get Punch Through, it will only apply to enemies; the melee weapon will still bounce off any obstacles it encounters while in flight.
Weapons[]
Some weapons come with an innate amount of Punch Through without any installed mods, though this statistic is not viewable in the Arsenal. Most weapons with a charged shot mechanic will add Punch Through upon full charge, while their uncharged shots may not penetrate anything. In both cases, their innate Punch Through values will stack with any mods that grant Punch Through.
Notes[]
- A number of bosses actually become invulnerable when they deploy protection rather than using a physical barrier to block attacks. In those cases Punch Through will not allow damage to be dealt during these phases. The Raptor, Captain Vor and Lephantis are good examples.
- Saryn and her teammates can burst Spores through unaffected portions of an enemy's body or burst multiple Spores simultaneously.
Punch Through Mods[]
Expected Enemies Penetrated[]
Power Throw | +0.1 | +0.2 | +0.3 | +0.4 | +0.5 | +0.6 |
---|---|---|---|---|---|---|
Humanoid | 0 | 0 | 0 | 0-1 | 1 | 1 |
Quadruped | 0 | 0 | 0 | 0 | 0 | 0 |
Shred | +0.2 | +0.4 | +0.6 | +0.8 | +1.0 | +1.2 |
Humanoid | 0 | 0 | 1 | 1 | 1-2 | 2 |
Quadruped | 0 | 0 | 0 | 0 | 0-1 | 1 |
Others | +0.4 | +0.7 | +1.1 | +1.4 | +1.8 | +2.1 |
Humanoid | 0 | 1 | 1-2 | 2 | 2-3 | 3 |
Quadruped | 0 | 0 | 0-1 | 1 | 1 | 1-2 |
Average data, result will differ due to width variances.
Media[]
伤害计算机制 | ||
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伤害 • 身体部位 • 护甲 • 暴击 • 多重射击 • 贯通 | ||
伤害类型 | ||
物理 | 冲击 • 穿刺 • 切割 • 终结 | |
元素 | 冰冻 • 电击 • 火焰 • 毒素 | |
组合 | 爆炸 • 腐蚀 • 毒气 • 电磁 • 辐射 • 病毒 |
遊戲機制 | |||
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貨幣 | 現金 • 杜卡德金幣 • 內融核心 • 白金 • 聲望 | ||
常用 | 軍械庫 • 資料庫 • 每日獻禮 • 鑄造廠 • 商店 • 精通段位 • 午夜電波 • 軌道飛行器 • 星圖 | ||
故事 | 善惡偏向 • 碎片 • Leverian • 系列任務 | ||
派系 | Corpus • Grineer • Infested • Orokin • Sentient • 集團 • Tenno | ||
社交 | 聊天 • 氏族 • 氏族道場 • 交易 | ||
小隊 | 主機遷移 • 不活躍懲罰 • 隊伍配對 | ||
遊戲 | 經驗 • Buff & Debuff • 死亡 • 傷害 (異常狀態, 傷害類型修正, 免疫) • 地形 • 操控 • 單手操作 • 可拾取物 • 地圖板塊 • 虛空遺物 • 路徑點 | ||
任務 | 仲裁 • 九重天 • 突擊 • 戰術警報 • 鋼韌之道 • 虛空裂縫 | ||
敵人 | Bosses • 死亡標記 • 敵人行為 • 赤毒巫妖 • 威脅等級 | ||
活動 | Captura • 保育 • 釣魚 • K式懸浮板競速 • 街機遊戲 • 挖礦 | ||
潛行 | 駭入 • 噪音等級 | ||
PvP | 決鬥 • 武形秘儀 (月動球) • 戰甲快打 | ||
裝備 | Mod與賦能 | 賦能 • 融合 • MOD (裂罅) • 極化 • 轉換 | |
戰甲 | 屬性 (護甲 • 能量 • 生命 • 護盾 • 衝刺速度) • 技能 (強化 • Helminth 系統 • 被動能力 • 持續時間 • 效率 • 範圍 • 強度) | ||
武器 | 精準度 • 次要射擊 • 彈藥 • 攻擊速度 • 暴擊 • 傷害衰減 • 顯赫武器 • 射速 • 近戰 • 多重射擊 • 拋射物飛行速度 • 穿透 • 後坐力 • 裝填速度 • 射擊模式 • 瞄準 | ||
指揮官 | 增幅器 • 專精 (Madurai • Vazarin • Naramon • Unairu • Zenurik) • 晶體 | ||
其他 | Archwing • 同伴 • K式懸浮板 • 亡骸機甲 • 萬靈袖刃 • 銳捷號 | ||
技術性 | 抬頭顯示界面 • 按鍵設定 • 遊戲設置 • 壓力測試 • 文字圖示 • 掉落表 • 世界狀態 | ||
數據計算 | 敵方等級變化規律 • 最大化 • 玩家研究 |