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找到一名敵方重要人物的位置了。追蹤並捕獲他們。須留意的是:這些敵人寧可逃跑也不願正面迎戰。當他們察覺你時,他們會逃向最近的撤離點。在他們逃跑前擊倒他們。
當目標倒下時,輕按 X 以將他們傳送至我方的收容處。

–In-Game Description

機制[]

捕獲任務需要玩家尋找一名Grineer TargetCorpus TargetNullifier Target,然後使其喪失戰鬥能力並將其抓獲,最後再到達脫出地點。
在Lotus通知你已經發現目標後,目標就會開始逃向一個指定的逃脫地點。在這個時間點之後出現的敵人,不管玩家是否處於隱形狀態,都會處於警戒狀態。需要被捕獲的目標在逃跑的同時還會回身向Tenno射擊,並時不時地丟下SmokeScreen130xDark.png 煙幕消失一段時間,不過就算其處於消失期間,任務目標標記仍然會出現。極少數情況下,他們還會對追上來的玩家使用爆裂攻擊來擊退追兵。如果目標在逃跑至逃脫地點前沒有被擊倒,那麼目標就會成功逃脫,同時任務也會以失敗告終。成功捕獲目標會給玩家戰甲250點經驗值。

與救援任務不同的是,捕獲任務無需護送目標至脫出點。玩家在完成捕獲時(對被擊敗在地的目標按下行動鍵;默認X),目標就會一邊呼叫一邊消失。之後Lotus就會說目標已經被安全送離。

在目標被擊倒30秒後,會有1分鐘的流血時間,如果玩家沒在這段時間內捕獲目標,目標將會死亡且任務失敗。

若捕獲速度過快,任務目標有一定機會更變為殲滅

==任務節點==
腳本錯誤:函數 "Type" 不存在。 

==Notes==
* 捕捉目標受到攻擊時會掉落現金

  • 捕捉目標無法被LimboIcon272 Limbo{{Ability}} 放遂 not found,但仍能{{Ability}} 災變 not found進入裂縫位面.
  • 捕捉目標無法被{{Ability}} 精神控制 not found
  • 無論捕捉目標是否看到你,只要Lotus說「你找到他們了」,他們就會開始逃走
    **因此,你無法對捕捉目標進行偷襲


  • 當捕捉目標進入警戒狀態時,所有其他敵人都會自動進入警戒狀態,且你不能解除這個警戒狀態,導致你在本次任務中將無法進行偷襲。
  • Nullifier Target的虛能裝置未被破壞,那麼即使他們被擊倒,虛能護盾依然會再生,使你的防禦或隐身技能被解除
  • Grineer Target可能擁有護盾,使他們成為除boss以外唯一同時擁有護盾和護甲的Grineer單位
  • 捕捉目標無法被擊倒,但能被擊飛。
  • 所有捕捉目標的生命、護盾、護甲均會高於其他同級單位。
  • 當一名玩家重複進行捕獲任務時,獎勵會有所下降
    • 進行一個非捕獲的任務就能重置該機制

==Rewards==
與其他任務類型有所不同,所有捕獲任務都使用同一個掉落表。

查看 Rewards 列表

Capture/Rewards

Affinity rewards scale with mission level, up to a maximum of 3000 affinity, and are given for capturing the target.  

View Capture Affinity Rewards

{| class="emodtable" style="width:100%;" align="center"
|-
! width="15%" | Planet
! Sector
! Capture
|-
| Earth   || Mantle     || 910
|-
| Venus   || Venera     || 1185
|-
| Mercury || Elion      || 1240
|-
| Mars    || Ara        || 1460
|-
| Void    || Hepit      || 2560
|-
| Phobos  || Skyresh    || 1460
|-
| Deimos  || Horend     || 3000
|-
| Ceres   || Lex        || 1827
|-
| Jupiter || Ananke     || 2120
|-
| Europa  || Abaddon    || 2450
|-
| Saturn  || Cassini    || 2472
|-
| Uranus  || Ariel      || 2846
|-
| Lua     || Copernicus || 3000
|-
| Neptune || Galatea    || 3000
|-
| Pluto   || Hydra      || 3000
|-
| Void    || Ukko       || 3000
|-
| Eris    || Isos       || 3000
|}

==Bugs==
*There is a rare bug where when the Corpus capture target cloaks itself it will be cloaked permanently. This could possibly occur because of host or client lag.
* Sometimes, when an assassin/death squad appears, the capture target may glitch if the person capturing him dies and the death squad leaves. Usually it will make the target appear outside the map.
* Void capture targets will sometimes deploy units like Shield Ospreys to protect them, although these units are occasionally not allied with the caster or with the Corrupted faction, and therefore do not provide any benefit to the target.
* Targets may fall out of the map after being ragdolled if flying out of bounds, in similar locations where the player is teleported to the previous location after falling out. This can result in the mission failure, more commonly the target will teleport back to the location before being ragdolled.
* There is an uncommon bug where the player can actually kill the capture target. Although the target is "dead", an invisible body will still remain in its place and let the player capture it anyway, thus making it purely a visual glitch that does not affect gameplay.
* After the target has been captured, it is possible to still perform stealth kills on Hydra, Pluto.

==Media==

==Patch History==


Hotfix 28.0.5 (2020-06-17)
*Fixed a script error when a Capture Target goes down.

Hotfix 27.3.15 (2020-04-17)
*Fixed a script error that would occur for Clients if you loaded into a Capture mission after the Target-capturing animation had started.
*Fixed a harmless script error that could occur when joining a Capture mission in progress right as the Target was downed.

Hotfix 25.4.2 (2019-07-25)
*Fixes towards ability to kill flying Capture Targets (Gas City), resulting in a mission failure. As reported here.

Hotfix 25.3.2 (2019-07-12)
*Fixed Grineer Capture Targets have a Shield that does not regenerate instead of Armor.

Hotfix 25.1.2 (2019-06-12)
*Airborne Capture Targets in the Gas City tileset will now keep flying when critically injured, with his jetpack set on fire. Upon landing he will continue his escape, but the powerful explosion of his own jetpack will knock him down. He is yours now to capture, Tenno!

Hotfix 23.4.2 (2018-08-17)
;Capture Mission Changes:
Capture Targets now have a 1 minute Bleedout timer after being downed for 30 seconds, upon which Lotus will now alert you that you’re running out of time to capture the Target. Capture missions had become an unofficial Endless mission with the tactic of leaving the Target squirming on the ground for hours while players dealt with the never-ending horde of enemies. The Bleedout timer has been added as a countermeasure to fix the unintended Endless Capture missions.

Hotfix 19.6.3 (2017-01-17)
*Fixed Capture Targets not scaling with difficulty for real-time missions (Alerts, Invasions, Sorties, etc).
*Fixed no Capture Target spawning in Kuva Siphon missions.

Update 19.0 (2016-11-11)
;Capture Mission Changes:
*Capture enemy types are now split into 3 tiers- Easy (1-10), Medium (10-20), Hard (20+).
*Corpus Nullifiers and white-suited Corpus Targets (capable of creating a Snow Globe-esqe barrier) no longer appear on lower level Capture missions. 

Update 17.0 (2015-07-31)
*Capture levels now have a single target following a longer escape route.
*Capture targets now have increased health and special abilities.
*Capture targets can now initiate lockdowns if they reach a room without any players.
*New capture targets have been added to this game mode.

Update 11.0 (2013-11-20)
*Capture targets are now more dynamic and mobile: there are a range of tougher Corpus and Grineer targets with varying abilities and weapons will flee at the first sign of danger. Stop them from boarding a shuttle and escaping!





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